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A simple electricity effect by connecting scattered points and deforming them.
Particles from noise
The particles seems to not work here on site's preview. By default the particle count is set to 5mil, so it may require some mode...
Vellum custom curve force
Driving POP curve force by attributes
(test to see how the site handles otls)
noise frequency control
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Scatter Leafs on surface w...
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Wed, Nov 20 2019
Using attribute vop and transform pieces to adjust animate transformation, scale and rotation using noise.
Record my first houdini exercise.
a simple setup to drive a polyExtrude with noise
Two ways to create noisy ripples